Waterdeep
City of Splendors; seat of the Council against the Cult.
Lore (Session 2)
- Almost anything bought/sold; Waterdhavians admire adventurers; firm laws, swift justice; many guilds.
- Arcane casters must register with the city.
- Ruled by an Open Lord (Lord Neverember, later Lady Laeral Silverhand) and secret masked Lords. Black Robes, a High Mage, and Griffon Cavalry serve them.
- Wards: Sea (palatial, nobles), North (green and orange), Castle (military, courts, market, Mt. Waterdeep, temples, 8 walking statues), Trades (merchants), Southern & Dock (rough — avoid), City of the Dead (cemetery).
Party locations
- Dragon's Head Tavern (Castle Ward, near the palace; tower to Agheiran nearby) — met Leosin Erlanthar.
- The Gentle Rest — lodging; proprietor Marlac Buckman thinks the party is a trade mission from the East.
- Leosin's safehouse; Remy's home; the palace (council meetings); Halls of Justice.